<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Redsol Devlog - itch.io</title><link>https://forgedflow.itch.io/redsols</link><description>RTS Colony Sim.</description><item><guid>https://forgedflow.itch.io/redsols/devlog/1648423/red-sol-022-update</guid><title>RED SOL 0.2.2 update</title><link>https://forgedflow.itch.io/redsols/devlog/1648423/red-sol-022-update</link><pubDate>Tue, 01 Sep 2026 10:38:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Performance improvements The HUD uses the same plates everywhere. Open a chip or inspect a building and the text is split with rust and dust lines. Dock drones now face the correct way. A Dolerite kee...</p>]]></description></item><item><guid>https://forgedflow.itch.io/redsols/devlog/1647480/red-sol-021-update</guid><title>RED SOL 0.2.1 update</title><link>https://forgedflow.itch.io/redsols/devlog/1647480/red-sol-021-update</link><pubDate>Mon, 31 Aug 2026 16:13:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Combat command cards Selected craft use an icon card instead of the old text orders. Guard, Patrol, Colony patrol, Grid / Wedge / Diamond / Scatter, Move and Attack. Combat robots also get Jumpjet and...</p>]]></description></item><item><guid>https://forgedflow.itch.io/redsols/devlog/1645726/red-sol-020-update</guid><title>RED SOL 0.2.0 update</title><link>https://forgedflow.itch.io/redsols/devlog/1645726/red-sol-020-update</link><pubDate>Sun, 30 Aug 2026 10:27:59 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NjQwNjQxLmpwZw==/400x224%23c/fkQZYl.jpg"/><p>Changes in this build: Unsurveyed ground is grey fog. The dropship line of sight is now 30 tiles. Buildings, miners, cargo drones and builder bots line of sight is now 20 tiles. Right-click orders a s...</p>]]></description></item></channel></rss>